Viscounts of the West Kingdom

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Viscounts of the West Kingdom Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and s...

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Viscounts of the West Kingdom
Viscounts of the West Kingdom
Viscounts of the West Kingdom Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will …
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Viscounts of the West Kingdom Gates of Gold
Viscounts of the West Kingdom Gates of Gold
Viscounts of the West Kingdom Gates of Gold In Viscounts of the West Kingdom Gates of Gold , people from near and far have come to see the splendor of our great city.While most are traders and labourers, eager to make a home for themselves, others seem to have more devious intentions.Can we really trust those who once attacked our walls? Do they truly desire peace?The King has sent his orders, but we will decide who may stay and who must go.This expansion introduces the new King's Order and Outsider Cards, new Building Bonus Cards, Manuscript Boards, and plenty of new Townsfolk, Heroes and Manuscripts Tiles. Viscounts of the West Kingdom Gates of Gold is an expansion. Viscounts of the West Kingdom is required to play.
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Viscounts of the West Kingdom Keeper of Keys
Viscounts of the West Kingdom Keeper of Keys
Viscounts of the West Kingdom Keeper of Keys In Viscounts of the West Kingdom Keeper of Keys , tensions continue to rise in the King's court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls.Will you remain loyal to the very end, or take your future into your own hands?This expansion introduces 3 public Buildings for players to compete over, thick Player Boards, and the new Chest Tiles. Along with more Townsfolk, Heroes and Manuscripts Tiles, there are also 3 replacement starting Townsfolk for each player.These grant ways to gain the new Chest Tiles or to recruit more Heroes. Viscounts of the West Kingdom Keeper of Keys is an expansion. Viscounts of the West Kingdom is required to play.
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The West Kingdom Tome Saga
The West Kingdom Tome Saga
The West Kingdom Tome Saga Build the kingdom, defend its borders and increase your influence throughout the lands.In the campaign mode, players will be competing in an epic journey to collect the most tomes and earn their place among the chronicles of their people.Alternatively, players may instead band together to take on the ruthless Overlord in separate co-operative modes for each game in the West Kingdom Trilogy. Requires Architects of the West Kingdom , Paladins of the West Kingdom , and Viscounts of the West Kingdom to play.
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Architects of the West Kingdom
Architects of the West Kingdom
Architects of the West Kingdom The aim of Architects of the West Kingdom  is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Archbishop's Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
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Paladins of the West Kingdom
Paladins of the West Kingdom
Paladins of the West Kingdom The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. Key Features: Unique gameplay experience with interesting and tough decisions to make each round 12 unique Paladins and more than 60 Townsfolk and Outsider Cards provide a huge amount of depth and replayability Multiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinations Just the right amount of player interaction, wit…
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Architects of the West Kingdom: Age of Artisans
Architects of the West Kingdom: Age of Artisans
Architects of the West Kingdom: Age of Artisans Architects of the West Kingdom: Age of Artisans adds an extra sixth player to the worker-placement game, which sees players competing to impress their ruler by building various landmarks in the city and utilizing underhanded tactics, including the opportunity to capture their rival builders' workers.The biggest gameplay addition to Architects of the West Kingdom comes in the form of multi-use cards that can be played to upgrade buildings and apprentices, opening up some extra ways for players to manage their team of builders and earn victory points. As well as the new upgrade cards, the expansion will include other buildings and apprentices for players to gain.There's also a brand new dual-layer Guildhall board that will reset and discard apprentices, keeping the market fresh throughout the entire game.
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Paladins of the West Kingdom Insert
Paladins of the West Kingdom Insert
Paladins of the West Kingdom Insert Note:  I nsert designed for game with external box dimensions of 23.1 x 23.1 x 7.0 cm.  Insert compatible with  Paladins of the West Kingdom® . The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.Note that due to the need for space for sleeved cards, and the quantity of boards included in the game, the lid will lift by 2.3 cm when the box is fully loaded. More info on this below. These are the trays for the game cards. There are two decks for the paladin, townsfolk and outsider cards, including all the Kickstarter promo cards. And a separate tray for vertical storage of all the small cards. There is space for all cards to be sleeved. These are the trays for the player pieces, one for each player. The green resource marker should be also added to one of these trays as shown. There are…
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Paladins of the West Kingdom City of Crowns
Paladins of the West Kingdom City of Crowns
Paladins of the West Kingdom City of Crowns Increase Your Skills in Diplomacy and Rally Support! In Paladins of the West Kingdom City of Crowns , noble allies have responded to the recent attacks against our borders.Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need.Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy? Features: Muster support to defend the city! Negotiate with Dukes, Barons, Counts and Margraves to gain aid! Manage the new Diplomacy attribute to request help from noble allies. Includes new Townsfolk, Outsiders, Paladins, King's Orders and King's Favors. Updated rules for more challenging solo play! Enjoy with 1-4 Players, ages 12+, in 90-120 minutes.
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Architects of the West Kingdom Playmat
Architects of the West Kingdom Playmat
Architects of the West Kingdom Playmat Roll out this beautiful full color playmat for your next game of Architects of the West Kingdom!This premium upgrade is designed for use in place of your regular folding board. Note: This is an accessory for the Architects of the West Kingdom. Not a complete game. Features: 1 premium playmat for Architects of the West Kingdom Works with Architects of the West Kingdom and one or both expansions. High quality printing on soft fabric with a stitched edges and rubber backing.
34,95

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Viscounts of the West Kingdom Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

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