The Lord of the Rings LCG: Temple of the Deceived

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The Lord of the Rings LCG: Temple of the Deceived Temple of the Deceived is the third Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game . Its sixty cards include a new Leadership hero, twenty-seven new player cards (three copies each of nine different cards), and the core encounter set for a thrilling new scenario wi...

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The Lord of the Rings LCG: Temple of the Deceived
The Lord of the Rings LCG: Temple of the Deceived
The Lord of the Rings LCG: Temple of the Deceived Temple of the Deceived is the third Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game . Its sixty cards include a new Leadership hero, twenty-seven new player cards (three copies each of nine different cards), and the core encounter set for a thrilling new scenario with innovative new mechanics that carry the game's fantastic explorations to all new heights!   This is not a standalone product. A copy of The Lord of the Rings: The Card Game Core Set  and The Lord of the Rings: The Grey Havens are required to play.
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The Lord of the Rings LCG - Revised Edition
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The Lord of the Rings LCG - Revised Edition Sometimes, in order to truly appreciate a tale, one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful, but the first step of any journey is just as important as the last. With that in mind, it's time to return to the beginning of one of the most epic adventures of all…With increased contents and some quality-of-life improvements, this new version of the classic LCG's core set is the perfect opportunity for a new player to dive into the game. The box comes with everything you may need to kick off your adventures, including enough cards and components for four-player games right out of the gate. Read on to learn more about The Lord of the Rings: The Card Game and why it has been a fan favorite for over ten years! Note: Veterans of The Lord of the Rings LCG will already know the information in the next section, and thus will want to skip ahead to the “What is New” section of this article. Wh…
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The Lord of the Rings LCG: The Black Serpent
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The Lord of the Rings LCG: The Black Serpent The Black Serpent is the fourth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game . Its sixty cards (which include a new hero and three copies of each new player card) lead several of Middle-earth's greatest heroes along a detour from their homeward path. Even in the arid wastes of Harad's deserts, even after traveling for league upon grueling league, and even after just barely surviving their encounters with Orcs, Wargs, and giant spiders-the heroes remain true to themselves and committed to their fight against the Dark Lord.Accordingly, when your heroes come across an opportunity to strike against a caravan of Haradrim carrying tributes to the Dark Lord of Mordor, they hesitate only long enough to devise a plan. When the caravan camps inside the walls of a dilapidated desert fortress, the heroes and their allies will launch their ambush. But will their tactics prove sound enough to account for the caravan's grea…
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The Lord of the Rings LCG: The Mumakil The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game . After journeying long and far across the sands of Harad, several of Middle-earth's greatest heroes find themselves surrounded by enemies and stranded far from home. Now, these heroes must gather their strength and embark upon the harrowing journey home. No roads guide their way, yet they must travel more than five-hundred miles along a route that will lead them straight through some of the world's strangest and most dangerous lands.As it leads us into the Haradrim cycle, The Mûmakil establishes our heroes' plight and their ambitions. To cross the hostile lands between them and their destination, the heroes must be cautious and alert, and they must think carefully about how best to prepare themselves for their journey. So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them a…
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The Lord of the Rings LCG: Heirs of Numenor
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The Lord of the Rings LCG: Heirs of Numenor “The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom. The power of the Black Land grows and we are hard beset.”-Boromir, The Fellowship of the Ring Evil stirs once again in the Black Land, and the Gondorian descendants of ancient Númenor form Middle-earth's first line of defense. Tested by years of battle, the noble Men of Gondor serve as a shield wall for the West, but can they stand fast against the mounting onslaught from Mordor? Heirs of Númenor is a new deluxe expansion for The Lord of the Rings: The Card Game , transporting your games to the realm of Gondor with 165 new cards (including three copies of each player card). Two new heroes and a host of new allies arrive to join an escalating war against the forces of evil, and three new scenarios lead you from the relative safety of the streets of Pelargir to the heat of an epic battle with an army of Orcs and Southrons. The Road Goes Ever On Th…
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The Lord of the Rings LCG: Beneath the Sands
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The Lord of the Rings LCG: Beneath the Sands Beneath the Sands is the third Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game , and its new scenario makes it clear that there's more than Haradrim to fear among the lands of Harad. As several of Middle-earth's greatest heroes continue their perilous homeward journey through the hostile lands of Harad, they find evidence that a pack giant spiders have dragged people under the dunes. Compelled to investigate, these heroes must crawl into the spider's tunnels, only to navigate a scenario that weaves through a labyrinth of cobweb-choked darkness, blocked passages, and deadly spiders. Time is of the essence, as the spiders' victims may yet be alive, but you'll need to be clever and attentive lest you become lost underground.With scenario-specific rules that allow you to squander your progress when you get off-track, even if you quest successfully, Beneath the Sands places an emphasis upon the game's questing and ex…
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The Lord of the Rings LCG: The Crossings of Poros
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The Lord of the Rings LCG: The Crossings of Poros The Crossings of Poros is the sixth and final Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game . For several of Middle-earth's heroes, the end to a long and difficult journey through Harad is nearly within sight. These heroes have survived a shipwreck and a desert crossing. They have tamed Mûmakil and allied themselves to a tribe of good-willed Haradrim. They have battled Orcs and Wargs. They have confronted Giant Spiders and wicked Southrons. And they have freed their friends from one of the Dark Lord's dungeons. But now the friends they have freed are slowing them down. The heroes know the Orcs and Wargs will soon return-and in greater numbers. The Southrons will want their revenge. And there are still many miles to cross before they reach the safety of Gondor.With its sixty cards (including a new hero and three copies of each new player card), The Crossings of Poros challenges you and your heroes to find …
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The Lord of the Rings LCG: The Sands of Harad
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The Lord of the Rings LCG: The Sands of Harad The sixth deluxe expansion for The Lord of the Rings: The Card Game , The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures in the southern reaches of Middle-earth.Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord's Orcs, although in such a fashion as you have never seen before. Along the way, you're bound to encounter countless ferocious Haradrim, gruelling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.Meanwhile, your desperate journeys may also lead to desperate alliances, and you'll find a pair of heroes who make each other stronger, as well as a cluster of new player cards that require paired Traits to trigger, but that then offer tremendous rewards. You'll also find new allies for e…
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The Lord of the Rings LCG: The Hobbit - On the Doorstep
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The Lord of the Rings LCG: The Hobbit - On the Doorstep The Hobbit: On the Doorstep is the second Saga Expansion for The Lord of the Rings: The Card Game , continuing the story begun in The Hobbit: Over Hill and Under Hill . With the release of The Hobbit: On the Doorstep , players gain the opportunity to directly relive the events of the beloved classic by J.R.R. Tolkien. Survive an encounter with giant spiders, burgle treasures, encounter the mighty Smaug, and fight the Battle of Five Armies. The Hobbit: On the Doorstep introduces three new scenarios, five new heroes, and player cards for The Lord of the Rings: The Card Game all pulled from the pages of the second half of The Hobbit . Live the Fantasy The three new scenarios in The Hobbit: On the Doorstep capture the excitement and drama of the second half of beloved fantasy classic, The Hobbit . Bilbo, Thorin, and Company must escape a swarm of spiders, outwit the mighty dragon Smaug, and navigate their way through the ferocious Bat…
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The Lord of the Rings LCG: Race Across Harad
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The Lord of the Rings LCG: Race Across Harad Race Across Harad is the second Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game . After a small band of Middle-earth's greatest heroes capture and tame some oliphaunts to help carry them out of Harad, the new scenario in Race Across Harad pits them against the pack of wargs and their riders who arrive hard upon their heels. Even while their towering oliphaunts may give the heroes an early advantage, the heroes know they cannot ignore the warg-riders and their barbed arrows. Instead, their only hope is to quicken their pace and ride for the Ford of Harnen where their massive oliphaunts might be able to crash through waters too deep for the wargs to cross…Meanwhile, even as the scenario from Race Across Harad brings this frantic chase to life, it enhances your deck-building options with a new Dúnedain hero, plus three copies each of nine different player cards. These enhance a wide range of the game's existing key…
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The Lord of the Rings LCG: Temple of the Deceived Temple of the Deceived is the third Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game . Its sixty cards include a new Leadership hero, twenty-seven new player cards (three copies each of nine different cards), and the core encounter set for a thrilling new scenario with innovative new mechanics that carry the game's fantastic explorations to all new heights!   This is not a standalone product. A copy of The Lord of the Rings: The Card Game Core Set  and The Lord of the Rings: The Grey Havens are required to play.

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