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Notebook A5 Player's Journal Sage Green Shield

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You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments:Section 1: My CharacterA certifi...

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Notebook A5 Player's Journal Sage Green Shield
Notebook A5 Player's Journal Sage Green Shield
You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments:Section 1: My CharacterA certifificate of Birth, from which most good adventures begin.About your Character-Name, backstory, history, and, most importantly, your ever-growing kit. Creatures or people that may travel with you, or that you may turn into, or might otherwise contribute to your adventuring. Any promises, pacts, or otherwise poorly thought out oaths you may have made on your travels. your home-Plans for your castle, keep, temple, or spaceship...wherever you place your hat after a long adventure.Session Zero planning to make sure that you and your fellow adventurers are aligned on how the game will be run.Section 2: The WorldTrack ancient History & recent events, …
35,50
Notebook A5 Player's Journal Sage Green Shield
Notebook A5 Player's Journal Sage Green Shield
You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments:Section 1: My CharacterA certifificate of Birth, from which most good adventures begin.About your Character-Name, backstory, history, and, most importantly, your ever-growing kit. Creatures or people that may travel with you, or that you may turn into, or might otherwise contribute to your adventuring. Any promises, pacts, or otherwise poorly thought out oaths you may have made on your travels. your home-Plans for your castle, keep, temple, or spaceship...wherever you place your hat after a long adventure.Session Zero planning to make sure that you and your fellow adventurers are aligned on how the game will be run.Section 2: The WorldTrack ancient History & recent events, …
35,50
Notebook A5 Player's Journal
Notebook A5 Player's Journal
You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments.At the end, whether your adventure was heroic, tragic, comic, or some combination of the three, you'll have a tale you can turn to for years. And, should you come into sufficient coinage, good material for an epic song.This A5-sized (5.8 x 8.3) journal is almost 200 pages for you to keep your plans, record your notes, and manage your adventure. There are sections for tracking magic items, roleplaying bonuses, great moments, embarrassing defeats,and even who still owes you for pizza.
35,95
Notebook A5 Player's Journal
Notebook A5 Player's Journal
You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments.At the end, whether your adventure was heroic, tragic, comic, or some combination of the three, you'll have a tale you can turn to for years. And, should you come into sufficient coinage, good material for an epic song.This A5-sized (5.8 x 8.3) journal is almost 200 pages for you to keep your plans, record your notes, and manage your adventure. There are sections for tracking magic items, roleplaying bonuses, great moments, embarrassing defeats,and even who still owes you for pizza.
35,95
Notebook A5 Gamemaster's Journal Orange Portal
Notebook A5 Gamemaster's Journal Orange Portal
You are the world-builder, storyteller, rules judge, role-playing jury, and (possibly) character executioner. Not a small amount of work.And whether the world you're wrangling is high fantasy, low fantasy, science fiction, or just a dark and spooky neighborhood where things go bump in the night, you're going to need to get organized.That's where we come in.This A5-sized (5.8 x 8.3) journal is almost 200 pages for you to keep your plans, record your notes, and manage your adventure. There are sections for tracking magic items, roleplaying bonuses, great moments, embarrassing defeats, and even who still owes you for pizza.Section 1: The Characters. Pages for noting their strengths, weaknesses, and how their backstories fit into the campaign.Section 2: Pre-Game Prep. How to set the rules for your game and get into alignment with your players' expectations for your campaign.Section 3: The World. Pages for noting the history, pantheons, and regions that make up the campaign.Section 4: Locat…
28,50
Notebook A5 Gamemaster's Journal Orange Portal
Notebook A5 Gamemaster's Journal Orange Portal
You are the world-builder, storyteller, rules judge, role-playing jury, and (possibly) character executioner. Not a small amount of work.And whether the world you're wrangling is high fantasy, low fantasy, science fiction, or just a dark and spooky neighborhood where things go bump in the night, you're going to need to get organized.That's where we come in.This A5-sized (5.8 x 8.3) journal is almost 200 pages for you to keep your plans, record your notes, and manage your adventure. There are sections for tracking magic items, roleplaying bonuses, great moments, embarrassing defeats, and even who still owes you for pizza.Section 1: The Characters. Pages for noting their strengths, weaknesses, and how their backstories fit into the campaign.Section 2: Pre-Game Prep. How to set the rules for your game and get into alignment with your players' expectations for your campaign.Section 3: The World. Pages for noting the history, pantheons, and regions that make up the campaign.Section 4: Locat…
28,50
Dungeons & Dragons RPG Player's Handbook 2024 english
Dungeons & Dragons RPG Player's Handbook 2024 english
This revised and expanded Player's Handbook® contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D® heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.Contents:- The biggest Player's Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community.- The perfect start to your D&D adventures, with updated learn to play and character creation sections.- Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species.- Contains twelve class and 48 subclasses, revised and balanced to bring fun for every type of player.- Customize your character's origins with 10 species, 16 backgrounds, and 75 feats.- Cover-to-cover brand new…
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Dungeons & Dragons RPG Player's Handbook 2024 english
Dungeons & Dragons RPG Player's Handbook 2024 english
This revised and expanded Player's Handbook® contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D® heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.Contents:- The biggest Player's Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community.- The perfect start to your D&D adventures, with updated learn to play and character creation sections.- Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species.- Contains twelve class and 48 subclasses, revised and balanced to bring fun for every type of player.- Customize your character's origins with 10 species, 16 backgrounds, and 75 feats.- Cover-to-cover brand new…
49,95
Notebooks A5 2-Pack Player's Logbook
Notebooks A5 2-Pack Player's Logbook
Maybe you really aren't all in on this character yet.After all, they're first level, you're running a type you haven't run before, and your GM has been known to be a wee bit liberal with the wandering monsters.So, rather than get 1 hard cover journal, and the commitment to that character's future that implies, get 2 soft cover Player's Logbooks. All the session tracking goodness of the hard cover Player's Journal, but a softer landing if things go badly south.Both A5-sized booklets have over 70 pages of session notes and grids for making maps. They come in both red and black, and when you're done, and your character has surprised you (and maybe your GM), you'll have a story of adventure you can keep.And if you're feeling more confident in their future, buy them a Player's Journal, and capture their full glory, at least until a wandering monster gets them.
23,95
Notebooks A5 2-Pack Player's Logbook
Notebooks A5 2-Pack Player's Logbook
Maybe you really aren't all in on this character yet.After all, they're first level, you're running a type you haven't run before, and your GM has been known to be a wee bit liberal with the wandering monsters.So, rather than get 1 hard cover journal, and the commitment to that character's future that implies, get 2 soft cover Player's Logbooks. All the session tracking goodness of the hard cover Player's Journal, but a softer landing if things go badly south.Both A5-sized booklets have over 70 pages of session notes and grids for making maps. They come in both red and black, and when you're done, and your character has surprised you (and maybe your GM), you'll have a story of adventure you can keep.And if you're feeling more confident in their future, buy them a Player's Journal, and capture their full glory, at least until a wandering monster gets them.
23,95

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You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments:Section 1: My CharacterA certifificate of Birth, from which most good adventures begin.About your Character-Name, backstory, history, and, most importantly, your ever-growing kit. Creatures or people that may travel with you, or that you may turn into, or might otherwise contribute to your adventuring. Any promises, pacts, or otherwise poorly thought out oaths you may have made on your travels. your home-Plans for your castle, keep, temple, or spaceship...wherever you place your hat after a long adventure.Session Zero planning to make sure that you and your fellow adventurers are aligned on how the game will be run.Section 2: The WorldTrack ancient History & recent events, plus everything about Countries, Cultures, and Peoples that you should know.Section 3: LocationsPlaces you've explored, passed through or (kind of) heard about.Section 4: People & CreaturesMemorable friends, enemies & frenemies (memorable if you write them down). Plus, track lesser acquaintances & things.Section 5: AdventuresAlmost 100 pages of session logs and maps.Section 6: Campaign RecapWe can't write a song for you, but this is where you record your best moments, and how the world was changed by your triumphs, defeats, and near misses.Section 7: AppendicesSafety tools, and, our favorite things, Generators! Generate backgrounds, relationships, and creatures! Plus, customizable generator generators (patent pending); A certifificate of Death, a place where most adventures end (this may be in reverse order if your adventures include tentacles and elder gods, but so be it).At the end, whether your adventure was heroic, tragic, comic, or some combination of th

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    Productspecificaties

    Artikelnummer(s)
    EAN
    9781955133104
    Brand
    Beadle & Grimm´s

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