Dominations Hegemon

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Dominations Hegemon Dominations The Hegemon expansion brings two new mechanics to your games of Dominations : Hegemony tiles and Omen cards!First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replace the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a per...

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Dominations Hegemon
Dominations Hegemon
Dominations Hegemon Dominations The Hegemon expansion brings two new mechanics to your games of Dominations : Hegemony tiles and Omen cards!First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replace the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would.Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have a criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…However, as time passes, old leaders shall fall and new…
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Dominations Road to Civilization Dominations is a new take on a purely Civilization-based game. There are no wars, armies or empires; players are judged purely by the society they create and the legacy they leave behind. Will your Civilization become a wealthy hub of trade and commerce? A cultural and political powerhouse? A haven of Science and craftsmanship? The birthplace of a great religion? It's up to you… A game lasts 3 rounds, with each round representing a time span of around 1000 years in the history of your Civilization. During these centuries you will spread into new territories, build cities and great Monuments, and perfect different Skills. Each player turn is split into 3 phases : Grow, Build, and Develop. During the Grow phase , players place their Dominos to gain Knowledge points, which are the main resource of the game. There are 6 types of Knowledge available: Government, Craft, Art, Religion, Trade, and Science . By matching up the different Knowledge types represent…
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Dominations Silk Road In Dominations Silk Road , players will be able to expand the scope of their Cities by building trade routes between them!As an additional action during their Construction phase, before building a City players can pay 3 resources in order to build a trade route to or from a City they control. This trade route will be represented by a punchboard ring placed around your City. Each of these rings has two protruding branches, which will allow that City to be connected to two other Cities. This means each City can only be attached in two directions, creating a road-like chain! Of course, these rings will be fully illustrated to represent the trade routes they're creating!These trade routes give players a wealth of new options:When a City is connected to a trade route, its owner gains Victory Points equal to the number of other Cities that are part of that route.When a City is activated, the player receiving those resources can choose to take Knowledge of the colour of …
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Dominations Hegemon Dominations The Hegemon expansion brings two new mechanics to your games of Dominations : Hegemony tiles and Omen cards!First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replace the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would.Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have a criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…However, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!

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