Arkham Horror LCG: In Too Deep

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Arkham Horror LCG: In Too Deep Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connecti...

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Arkham Horror LCG: In Too Deep
Arkham Horror LCG: In Too Deep
Arkham Horror LCG: In Too Deep Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connection between the Esoteric Order of Dagon and the swarming deep ones? These questions and more will have to wait- Innsmouth may already be slipping beneath the waves!Within this expansion, you'll find the next chapter of The Innsmouth Conspiracy , drawing you deeper into the tangled web surrounding your visit to Innsmouth. It's not just a new scenario, however-you'll find new player cards to support every class, including powerful new Covenants that center on the bless and curse tokens introduced in The Innsmouth Conspiracy deluxe expansion! Rising Tides Once you've escaped the deep ones in the coastal tunnels, your path leads you back to Innsmo…
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Arkham Horror LCG: The Innsmouth Conspiracy
Arkham Horror LCG: The Innsmouth Conspiracy
Arkham Horror LCG: The Innsmouth Conspiracy The Innsmouth Conspiracy invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign's first two scenarios included in this expansion. From the heart of Innsmouth itself to the torturous coastline and beyond, these scenarios tee up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including just two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the table with an undersea trove of player cards to support new types of decks-along with new mechanics for players to sink their teeth into, including keys, flood tokens, bless tokens, and curse tokens! Call of the Deep Ones You awaken in dull, throbbing pain, trapped in a smooth stone chamber. Kelp dangles from the ceiling and a rhythmic drip echoes through the cave. You have no memory of how you arrived here, but you know you have to get out. The tides may be rising, and deep within the…
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Arkham Horror LCG: A Light in the Fog
Arkham Horror LCG: A Light in the Fog
Arkham Horror LCG: A Light in the Fog Since you first awoke in a dank and gloomy tidal cavern, you've attempted to pull together the disparate pieces of your shipwrecked memories. You've learned some of why you came to Innsmouth, and you've battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth, picking up right where your frantic car chase left off at the end of Horror in High Gear , and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enha…
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Arkham Horror LCG: Horror in High Gear
Arkham Horror LCG: Horror in High Gear
Arkham Horror LCG: Horror in High Gear Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you're driving quickly toward Falcon Point Lighthouse-where you hope you can draw more connections between the shattered pieces of your memory. You've only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You're not alone on these desolate, winding roads-and it's a high-speed chase to the finish!Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit! Vehicles surge to the forefront in this expansion as you drive your cars along the winding cliffside roads outside of Innsmouth. Alongside this unique scenario, you'll find a full assortment of player cards for every aspect, unlocking new skills, allies, and more. Pedal to the Metal Horror in High Gear starts as the investigators pile into their vehicles, such as Elina Harper's Car ( Horror in High Gear , …
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Arkham Horror LCG: The Lair of Dagon
Arkham Horror LCG: The Lair of Dagon
Arkham Horror LCG: The Lair of Dagon The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You've seen uncanny happenings and sinister meetings, and it's clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It's time for you to step across the nightmare frontier and venture into the Order's decrepit and crumbling halls… and the tidal caves that lie beneath.Fantasy Flight Games is proud to announce The Order of Dagon , the fifth Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game ! As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you'll find the next chapter of the unfolding story within this expansion, beckoning the investigators deeper into danger and closer to the heart of the sea. You'll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new…
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Arkham Horror LCG: Devil's Reef
Arkham Horror LCG: Devil's Reef
Arkham Horror LCG: Devil's Reef Devil's Reef, the fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones-but in your fractured memory, you're still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon…Within this Mythos Pack, you'll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy . You'll flashback to your voyage out to Devil Reef three weeks prior-exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game's first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising t…
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Arkham Horror LCG: The Innsmouth Conspiracy Campaign Expansion
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Arkham Horror LCG: The Innsmouth Conspiracy Campaign Expansion A Tangled Scheme Unfolds In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape. This is the dark and thrilling world of Arkham Horror LCG The Innsmouth Conspiracy Campaign Expansion . Uncover Sinister Secrets In this expansion, one to four investigators embark on a perilous journey to recover their lost memories and uncover the truth about Innsmouth. Flashbacks offer glimpses into past events, influencing the future in unexpected ways. But beware-do you really want to uncover the full truth of this haunted town? The horror theme and narrative depth of Arkham Horror come to life as players navigate through eight chilling scenarios, each more suspe…
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Arkham Horror LCG: Into the Maelstrom
Arkham Horror LCG: Into the Maelstrom
Arkham Horror LCG: Into the Maelstrom Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels-but these watery caverns are only the antechamber of the Deep Ones' domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you're going to protect the world from suffering the same fate as Innsmouth, you'll need to venture into the heart of the storm.Within this expansion pack, you'll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game , inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city-putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery. The Sunken Halls of Y'ha-nthlei Your journey to the Deep Ones' citadel will not be easy. As you d…
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Arkham Horror LCG: The Innsmouth Conspiracy Investigator Expansion
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Arkham Horror LCG: The Innsmouth Conspiracy Investigator Expansion Plunge into the Abyss with Arkham Horror LCG The Innsmouth Conspiracy Investigator Expansion Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.Are you ready to explore the unknown depths? The Innsmouth Conspiracy Investigator Expansion for Arkham Horror: The Card Game invites you to unravel the dark mysteries lurking beneath the ocean's surface. Featuring five unique investigators, this expansion is packed with over 180 player cards, enhancing your deck-building options and game strategies. DIVERSE INVESTIGATOR ROLES Meet the fearless investigators who will guide you through the perilous journey:- **Sister Mary**: The nun who brings blessings to your team.- **Amanda Sharpe**: The brilliant student mastering various fields of study.- **Trish Scarborough**: The cunning spy who …
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Arkham Horror LCG: Revised Edition
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Arkham Horror LCG: Revised Edition Arkham Horror LCG: Revised Edition is a cooperative Living Card Game set in the early 1900s against a backdrop of Lovecraftian horror. As unspeakable evils and unknowable horrors seek entry to our world, one to four investigators work to unravel the arcane mysteries and conspiracies before it is too late.Each player assumes the role of one of these investigators and builds a deck of cards that represents the abilities and assets of that character. During your turn, you can put cards into play, move your investigator from location to location, investigate for clues to advance the story, or attack-and hopefully defeat-a monster. Once all players have taken their turn, the game shifts focus to the machinations of the Mythos, and new threats will spawn that you and your fellow investigators will need to deal with. If you take too long, then the enemy's agenda will advance, which could lead to an unfavorable outcome for the scenario! What's new in the Revi…
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Arkham Horror LCG: In Too Deep Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connection between the Esoteric Order of Dagon and the swarming deep ones? These questions and more will have to wait- Innsmouth may already be slipping beneath the waves!Within this expansion, you'll find the next chapter of The Innsmouth Conspiracy , drawing you deeper into the tangled web surrounding your visit to Innsmouth. It's not just a new scenario, however-you'll find new player cards to support every class, including powerful new Covenants that center on the bless and curse tokens introduced in The Innsmouth Conspiracy deluxe expansion! Rising Tides Once you've escaped the deep ones in the coastal tunnels, your path leads you back to Innsmouth, where you're intent on learning more… but Innsmouth has been invaded. Foul things from the depths of the sea prowl the streets, patrolling the alleys and intersections. Makeshift barricades block the streets through town as seawater floods the Innsmouth Harbor and spreads deeper into the city. You must escape, but your car is parked at the train station on the other side of town. The only way out is to push forward through Innsmouth.At the start of the scenario, you'll set up the city of Innsmouth with fifteen location cards, using resource tokens between these location cards to indicate the barriers erected on the streets. To reach the train station and escape, you and your fellow investigators must pick your way through this labyrinth. The town of Innsmouth lies between you and escape, with barriers set up between locations!  An already dangerous journey is further complicated by the barriers that block your path. You can't move between two locations if there are barriers in the way, but fortunately, many location cards give you a way to clear barriers. If you're in the Shoreward Slums ( In Too Deep , 131), you can take damage to remove a barrier, while the Innsmouth Jail ( In Too Deep , 133) lets you spend your resources to clear your path. Along your journey, you'll also be tracking down the key tokens that represent vital information about what has happened to Innsmouth and your own investigation. If you can take these keys to the right locations, you may be able to aid your memory and unlock the true events plaguing Innsmouth. No matter where your path leads you, however, you must be cautious. Ocean water splashes against the shops and houses of Innsmouth, and new enemies like Ravager from the Deep ( In Too Deep , 145) or the Emerging Deep One ( In Too Deep , 146) become dramatically more powerful if they're in flooded locations. You and your friends must escape quickly if you want to avoid a watery end. Join Covenant? You'll find new player cards for every character class within this Mythos Pack, and among them, a powerful new type of permanent asset for every class: Covenants ! Even if you have a character that can draw from multiple classes, you're limited to one Covenant per deck. Furthermore, every Covenant has a close relationship with the new bless and curse tokens introduced in The Innsmouth Conspiracy … but that's where the similarities end. As mentioned above, many cards in this cycle draw upon the brand-new bless and curse tokens. Bless tokens function as a +2 modifier, but you'll need to draw a second chaos token to learn the final outcome of your test. Similarly, curse tokens act as a -2 result, but again, you'll have to draw another chaos token to complete your test. Once bless or curse token are drawn, they're removed from the chaos bag, so it's only natural that there would be plenty of ways to add bless and curse tokens to the chaos bag. Now, with the addition of Covenants , you have an entirely new way to interact with these tokens.Take the Ancient Covenant ( In Too Deep , 122), for example. Whenever an investigator at your location draws a bless token from the chaos bag, you can exhaust Ancient Covenant so you don't have to reveal another token. Instead, you simply reap the benefits of the bless token without risking failure by drawing another token! Or perhaps you'd prefer to ride the line of sanity by entering into a Blasphemous Covenant ( In Too Deep , 113). This Covenant can be triggered whenever an investigator at your location draws a curse token. Rather than suffering a -2 modifier, the Blasphemous Covenant lets you treat the curse token as having a +1 modifier-but rather removing the curse token from the chaos bag, you'll need to put that token back in the bag after the test!Of course, you don't need to embrace the bless and curse tokens. You may even decide that you're a Skeptic ( In Too Deep , 115) who puts no stock in supernatural portents or powers! Flooding in Innsmouth A perilous journey awaits you and your fellow investigators. You must traverse a flooded, infested Innsmouth if you're going to escape-but will you push to escape as quickly as possible, or will you strive to find the missing pieces of your own memories that may await in Innsmouth? This is not a standalone product. A Copy of the  Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy is required to play.

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